What makes a true 7/10 game? Is it a diamond in the rough, rife with enough offbeat personality that it wedges itself into your brain for years to come? Or is it closer to a licensed game made by Acclaim in the ’90s? In this episode, we boil down the idea of what a 7/10 game is, making it far more confusing than it really should be. Then, we’ll fire through some of our own favourite 7/10s in the second half.
Thanks, as ever, for your support!
Matthew’s games
- Stranglehold (one of the greatest game demos of all time)
- Cold Winter (it’s Black, if Black was fun)
- Castlevania 64
- Time Hollow (with a bit on Shadows of Memories)
- Pandora’s Tower (Wii/Wii U VC)
- The Council
- Red Dead Revolver (shout out to Call of Juarez: Gunslinger)
- Asura’s Wrath
Honourable mentions
- Prototype
- Sonic Lost World
- Final Fantasy Crystal Chronicles: The Crystal Bearers
- Kingdoms of Amalur: Reckoning
- Nier
- Dying Light
- The Surge games
- Sherlock Holmes
Samuel’s games
- Is Shadow Man the original 7/10?
- Warhammer 40,000: Space Marine
- 007 Nightfire
- The entire Resistance and Killzone franchises
- Onimusha Warlords and 3 but not 2
- The Darkness 2 but not 1
- The Saboteur
- Mad Max/Just Cause. Avalanche are the patron saints of the 7/10
- Red Faction Guerrilla
- Shadow of Mordor
- Singularity