Episode 147: Things You Only Realise When You Make Games
People Can Fly’s Jamie Smith tells us about his career and things you only realise about games when you actually make them for a living.
People Can Fly’s Jamie Smith tells us about his career and things you only realise about games when you actually make them for a living.
We’ve each played 25 hours of Starfield – here’s what we thought.
Happy, you sickos? It’s the latest entry in our bizarre Games Court format. Those found guilty will die…by Pikmin.
Matthew and Samuel compete to pick the 15 best Nintendo DS games – after an extremely long preamble.
Matthew has played 10 hours of Sea of Stars, so we discuss that, the Doom mod My House, Armored Core 6, Paranormasight and Dredge.
It’s fun for the first hour, it sags in the second, but gets it back just at the end. A 6/10 episode.
We count down the best games of 2016, a year that brought good news for everyone! Except Microsoft. And Nintendo.
With Baldur’s Gate 3 taking over the world, genre expert Jeremy Peel returns to discuss how RPGs have evolved since the days of the Infinity Engine games.
A simple but cheerful ‘what we’ve been playing’ joint this week, featuring Exoprimal, Telltale’s comeback game The Expanse, 1998’s Parasite Eve and Pikmin 4.
Former Edge editor Margaret Robertson joins us to discuss working on the magazine from 2003-2007 and her career in game development. It’s a good one.