Episode 147: Things You Only Realise When You Make Games
People Can Fly’s Jamie Smith tells us about his career and things you only realise about games when you actually make them for a living.
People Can Fly’s Jamie Smith tells us about his career and things you only realise about games when you actually make them for a living.
With Baldur’s Gate 3 taking over the world, genre expert Jeremy Peel returns to discuss how RPGs have evolved since the days of the Infinity Engine games.
Former Edge editor Margaret Robertson joins us to discuss working on the magazine from 2003-2007 and her career in game development. It’s a good one.
Our guest this week is PC Gamer Senior Editor Wes Fenlon, who talks to us about his career, his newsletter, and Nintendo during the GameCube/GBA era.
Edge Deputy Editor Chris Schilling joins us for this week’s episode. And yes: we talk about what it means when Edge awards a game a 10.
Monster collecting RPG Cassette Beasts just launched! To celebrate, returning pod guest Jay Baylis talks us through the creation of the game.
Matthew and Rich Stanton build a hall of fame from Resident Evil creator Shinji Mikami’s body of work.
Will Porter, former PC Zone editor turned game developer, is our guest this week.
Our task this week is to construct a 10-game hall of fame (or perhaps hall of infamy?) for the Nintendo Wii U.
Former ONM editor and Mobilegamer.biz founder Neil Long is this week’s guest.